// Copyright 2017 Benjamin Glatzel
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

struct MaterialParameters
{
  float refractionFactor;
  float translucencyThickness;
  float emissiveIntensity;
  uint materialFlags;
};

#define MATERIAL_BUFFER                                                        \
  buffer MaterialBuffer { MaterialParameters materialParameters[]; }
